PROJECT SCOPE | 10 WEEKS |
PROJECT TYPE | COLLABORATION |
TEAM SIZE | 5 |
ROLE | HEAD OF VR IMPLEMENTATION |
We’ve taken Tropicana (now known as BlueCity) and built a narrative around it. Focussing on the transition this place is still going through and the alternative story it could tell.
The player is able to talk to the residing creatures and walk through this amazing place. One of the highlights being to travel to the past and trying to prevent the decay.
My focus has been the VR experience, coding and bringing all of the assets together. A list of some things:
- Player movement
- Character behaviour
- Item behaviour
- Prototyping
- Optimalisation, rendering and lighting
The player is going to interact with certain items, these will be used to progress the story forward. Good behaviour of these items is crucial for a good experience. I made choices on the way they spawn, are handled by the player and despawn. A simple but solid approach seemed the best idea in this short timeframe. Since the player is going to lose the item in one way or another, a respawning system had to be made that couldn’t fail in any way.